JOHN: yeah, i know what you mean. JOHN: when i try to think of what to fix... JOHN: all i can do is look back on what i did wrong. JOHN: i never should have let that ring out of my sight. JOHN: going back and getting the ring is the first thing we should do, right? JOHN: i guess that one is kind of a no brainer. JOHN: besides, i promised roxy i'd get it. JOHN: i kind of blew it last time i told her i'd get it. JOHN: so maybe i shouldn't mess that up again, heh. JOHN: what do you think, terezi? TEREZI: HM JOHN: but other than that, the sky is the limit. JOHN: really, what do we do? JOHN: do i go back to when we were just starting to play the game, and give us some advantages? JOHN: but then, messing up our session causes this whole chain reaction... JOHN: we never would have met the trolls, or had any reason to scratch the session... JOHN: and if we didn't scratch the session, there never would have been an alternate reality where roxy and her pals got to play, thereby meeting us... JOHN: when you start looking back and realizing how interrelated everything is, it starts feeling like an overwhelming job to fix it. JOHN: on the one hand, you don't want to change so much that the reality you create is barely recognizable. JOHN: you want to keep everything as similar as possible, so you get to keep all the lessons you learned and the important experiences you had with your friends. JOHN: but on the other hand... JOHN: if you aren't going to change something substantial enough to make a real difference, why bother at all? JOHN: it's like, go big or go home, you know? JOHN: sort of a catch 22 when you think about it. JOHN: is any of this making sense? JOHN: terezi? JOHN: terezi!! TEREZI: WH4T JOHN: were you listening to a word i said? TEREZI: NOT R34LLY